Well, it's not like you in fact charge the weapon to annihilate the boss. The bold is all about the slow, affirmed bullwork (aside from potential).
I aswell currently play WoW and wouldabundant rather accept a apathetic bullwork for the complete best accessory rather than acquisitive for the appropriate titanforged accessory to bead from a arrest boss.
I never "truly" got into Maplestory Mesos, but it was a bold I went aback to so abounding times over the years, I'm abiding I accept dozens of altered accounts fabricated (due to consistently apathy my login info) and an endless bulk of characters created, alone on those servers.
Even then, I never absolutely spent added than a few weeks at a time on thier afore accepting afflicted by the microtransaction hell that bedeviled the game, even from the actual aboriginal days.
Putting that aside, I still feel actual cornball anytime I apprehend some of the music or watch an old video of the game.
I'd accept accustomed this bold a try if it kept the art-style of the aboriginal game; that "2D" apple is what differentiated Maple Adventure from the added MMORPGS aback in the day and I'd say is actual big allotment of the cornball aspect for me at-least.
lot of humans talking about how the aboriginal became abounding of micro transactions/p2w, can anyone explain how? chock-full arena about 2009 or so, and you could consistently absorb money on cosmetics and whatnot, but i don't bethink annihilation abutting to p2w. what changed?
I was about if they alien the changes. Aboriginal they alien the abeyant system. Every section of accessories had achievability of bottomward with "potential", which meant it would accept 2 or 3 curve of added stats.
Those added stats could accommodate actual baffled things like +3~12% to a carbon (which added up actual fast if every section of accessories gave it, arch to humans with 2k or added advanced in agreement of STR/INT/DEX/LUK).